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A gun set used by infantry during times of war. Aim for your opponent's vitals with a rifle and subjugate them with a barrage from the mini missile launcher!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No Yes Yes No No
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes Yes Yes Yes Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes Yes Yes Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
Yes Yes Yes Yes

Attack Moveset

Moveset Name Multiweapon
Attack with Varied Guns
Inherit Name
-
Attack Command Attack Name Effect Additional Properties
Missile launcher's explosions deal fire element damage.
Weak Combo Attack Access Combo A strike with the grip of the pistol, followed by a shot.
Weak Last Attack Combat Missile Fires a missile from the missile launcher, which homes in on targets and explodes, downing them.
Strong Combo Attack Severe Shot Fires a single shot from the rifle. Button can be held to instead fire a shot diagonally upward that downs.
Strong Last Attack Vital Shot Fires a second shot from the rifle that downs. (Has longer reach than the Strong Combo.)
Strong Jump Attack Twin Shot Pulls out both pistols and fires diagonally downward. Can be held to instead fire shots forward that down.
Weak Hold Attack Cruel Sniper Pulls out the rifle and aims, preparing to fire. Can be charged. On releasing the button or full charge, fires a single rifle shot forward that downs. The damage the rifle shot deals is affected by how long you charge.
Strong Hold Attack Homing Fire Pulls out the missile launcher and fires it directly toward the ground in front. Can be held to instead fire the missile launcher into the air, the missiles raining down on nearby targets. Both versions can hit downed targets.
Special Attack Missile Catapult Pulls out the missile launcher and fires four missiles from it, which home in on targets (or spread out if there are none in range) and explode, sending targets flying.
Super Attack Suppression Catapult
Special Dash Attack Operation Victory Rushes forward and delivers a swift kick. If the kick connects, steps back and fires several shots from the pistols before ending with the rifle to send the target flying.
Super Dash Attack Operation: The End
Special Jump Attack Seamless Fire Fires several shots from the pistols before landing. Does not down.
Super Jump Attack Seamless Combination
Counter Attack Rebellion Blow Smacks target with the pistol, downing them.

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