A gun set used by infantry during times of war. Aim for your opponent's vitals with a rifle and subjugate them with a barrage from the mini missile launcher!
Attack with Varied Guns
Missile launcher's explosions deal fire element damage.
Weak Combo Attack
A strike with the grip of the pistol, followed by a shot.
Weak Last Attack
Fires a missile from the missile launcher, which homes in on targets and explodes, downing them.
Strong Combo Attack
Fires a single shot from the rifle. Button can be held to instead fire a shot diagonally upward that downs.
Strong Last Attack
Fires a second shot from the rifle that downs. (Has longer reach than the Strong Combo.)
Strong Jump Attack
Pulls out both pistols and fires diagonally downward. Can be held to instead fire shots forward that down.
Weak Hold Attack
Pulls out the rifle and aims, preparing to fire. Can be charged. On releasing the button or full charge, fires a single rifle shot forward that downs. The damage the rifle shot deals is affected by how long you charge.
Strong Hold Attack
Pulls out the missile launcher and fires it directly toward the ground in front. Can be held to instead fire the missile launcher into the air, the missiles raining down on nearby targets.
Both versions can hit downed targets.
Pulls out the missile launcher and fires four missiles from it, which home in on targets (or spread out if there are none in range) and explode, sending targets flying.
Special Dash Attack
Rushes forward and delivers a swift kick. If the kick connects, steps back and fires several shots from the pistols before ending with the rifle to send the target flying.
Super Dash Attack
Operation: The End
Special Jump Attack
Fires several shots from the pistols before landing. Does not down.