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A kerchief bewitched by an evil chant. Over an immense period of time, it has absorbed millions of souls. Throwing your consciousness into it's evil aura will turn you into a monstrous figure...

Style Equipable
All Styles

Attack Moveset[]

Moveset Name Dreaded Metamorphose
Attack by Total Darkness

Inherit Name Shadow Step
Strong Aim attack, "Mad Spear". -
Attack Command Attack Name Effect Additional Properties
Normal Form:
Strong Combo Body Blow Upward punch.
Strong Last Cast a Shadow Holding a darkness sphere, thrusts hand forward, downing those hit.
Strong Pursuit Ebony Gatherer If the Strong Last attack Connects, follows up by enveloping the target in a sphere of darkness and lifting them into the air before slamming them onto the ground.
Strong Dash Acute Marsh Thrusts arm upward, a series of darkness spikes shooting out of the ground to launch targets. Can be charged to bypass guard and deal more hits and damage.
Weak Hold Aggregate Madness Jumps into the air enveloped in darkness and then lands, Downing anyone nearby. (Transforms into Aggregate Form.)
Strong Hold Sone Fortress Thrusts hand into the ground, a series of darkness spikes shooting up around the user to launch nearby targets.
Strong Aim Mad Spear Stomps on the ground, shooting a darkness spike out of the ground that downs targets on hit.
Strong Jump Defiant Sphere Holding a darkness sphere, thrusts hand downward. If it connects, envelope the target in darkness before bouncing the target off the ground and jumping away. can be charged to bypass guard and not jump as far away.
Counter Counter Fang Swings arm upward, a spike of condensed darkness shooting out of the ground and downing enemies.
Aggregate Form: Super Armor, cannot jump or use weapons.
Weak Combo Melt Blow Punches downward.
Weak Last Melt Smash Swings arm, knocking targets away and inflicting slow.
Strong Attack Sludge Needle Shoots forward a spike out of the body, knocking targets away and inflicting slow. Can be charged to bypass guard.
Step Quick Hammer Swift punch. inflicts slow.
Weak Dash Siege Hammer Swings arm, pushing targets and inflicting slow.
Strong Dash Exclusive Spine Copy of Strong Attack with more forward movement.
Weak Hold Melt Down Returns to normal form, launching anyone nearby.
Strong Aim Drain Holds two spheres of darkness, one in each hand, before smashing them on the target. If it connects, drains HP from the target and leaves them floating in the air, prone to more attacks. Bypasses Guard. Uses MP. (Same amount as a special) Recovers some HP on hit.
Standing Special Rage Sanction Jumps forward, transforming into a giant spiked sphere, dealing several hits before launching targets skyward. Super does more hits.
Standing Super Drowsy Helepolis
Dash Special Cane Sanction
Dash Super Intense Helepolis
Counter Counter Needle Shoots forward a spike out of the body, downing those hit.

Description[]

  • Scarf

Gallery[]

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