GetAmped2 Dojo Wiki
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Timetobuild Berg: "It ain't gonna build itself."
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Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No Yes No Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes Yes Yes Yes Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes Yes Yes Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
Yes Yes Yes Yes

Attack Moveset[]

Moveset Name
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Inherit Name Targeted Cannon
Dash Super Attack "" Retains the ability to bypass the guard.
Attack Command Attack Name Effect Additional Properties
Weak Combo Smacks the foe with the spear. (hilt strike, slash, stab.)
Weak Last Slams the spear on the ground. (downs) Can be held to fire a cannonball instead. (can be blocked) Can hit downed targets.
Strong Attack Stabs at the foe with the spear. Can be held to fire a cannonball instead. (can be blocked)
Strong Last Slams the spear on the ground. Can be held to fire a burning cannonball instead. (bypasses guard) Can hit downed targets.
Strong Dash Stabs at the foe in front, and attack again to fire a cannonball.
Strong Jump Forces the spear down on the ground. Can hit downed targets. Can be held to fire a cannonball downwards instead. (bypasses guard)
Weak Hold Constantly fires cannonball from the mechanical spear's barrel up to 10 times. Can change direction in a limited distance in between shots.
Strong Hold Charges in front slowly with the spear. On contact with a foe, lunges him/her up in air and fires a charged shot in front as they drop down. Can change direction.
Standing Special Activates the barrel at the spear, and slowly runs while firing the cannonball up to seven times (if the attack is held), at the last shot fires a huge cannonball. Can change direction in between shots; each shot consumes extra MP. Super Version allows firing up to 11 times.
Standing Super
Dash Special Stabs in front, lunging the stabbed foe upwards and fires a charged cannon in front, sending the falling foe flying. Can be held to bypass guard.
Dash Super
Jump Special Fires a powerful cannon onto the ground, causing radiating wave to slowly emerge out from the made crater before disappearing, hitting anyone too close by. Super Version fires three cannon instead.
Jump Super
Counter Whack at the attacker from the hilt of the spear.
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