GetAmped2 Dojo Wiki
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A great hammer built around a fragment of the core of the God of Destruction, dormant within the Earth. Endure your enemy's attack for a wrathful counter that shakes the very earth!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No Yes No Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes Yes Yes Yes Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes Yes Yes Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
Yes Yes Yes Yes

Attack Moveset[]

Moveset Name Grounding Anger
Attack with Great Hammer
Inherit Name Patient Guard
Reduces damage taken while guarding. Effect active on accessory by default.
Attack Command Attack Name Effect Additional Properties
Successfully blocking attacks increases the [Fury] gauge, which powers up certain attacks. Getting launched,knocked down or using a powered up attack will reset the gauge. The gauge is signified by a red glow on the head of the hammer.
Weak Combo Hammer Crush Swings the hammer, hitting with the handle then the head.
Weak Last Combat Missile Swings the hammer horizontally with both arms, downing those hit. Can be charged to bypass guard and knock further away.
Strong Combo Grand Strike Swings the hammer overhead. Can be held to instead hold the above the user's head in a counter stance. On being hit, (even if hit from behind) the user swings the hammer around hitting and knocking away everyone nearby. Un-held version can hit grounded targets.
Strong Last Grand Damage Swings the hammer upward, over the user's head and into the ground behind them, launching anyone caught in front and downing anyone caught behind. Can hit grounded targets.
Strong Dash Great Anger Slams foot on the ground, downing those hit. Can be charged to bury the target on hit. Can hit grounded targets.
Weak Hold Cruel Sniper Slams the hammer's handle onto the ground, causing a spire of rock to shoot up and launch targets in an unrecoverable launch. Can hit grounded targets.
Weak Hold Derivitive Rock Shot If the Weak Hold Attack was performed and it did not hit anything, the button can be pressed again to swing the hammer forward, breaking the spire and launching several rock fragments forward.
Strong Hold Homing Fire Swings the hammer horizontally with both hands, knocking targets away. If the [fury] gauge is full, consumes it to ringout instead. Bypasses guard.
Standing Special Gaia Attack Jumps backwards and slams the hammer down on to the ground, causing it to fracture the ground, shooting out several spikes of rock to knock targets skyward. Damage scales with accumulated fury. Can hit grounded targets.
Standing Super Earth Attack
Dash Special Grand Destruction Same as standing variants, but jumps forward instead of backward.
Dash Super Ground Punisher
Counter Resist Hammer Swings the hammer from above, downing the target.
Special Counter Maximum Repulsion Same as the counter, Except for if the [fury] gauge is full, instead swings the hammer upward, jumping into the air, then slams the hammer down to bury them in the ground, and follows up with pounding the ground several times before swinging the hammer upward to ringout the target. Uses MP. Invincible after the second hit.

Description[]

  • Hammer
  • Earth / rock
  • Counters

Gallery[]

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