All - mighty style.
Balanced in both speed and power.
|Attack Command||Attack Name||Effect||Additional Properties|
|Weak Combo||Karate Combo||Simple Combo Strikes|
|Weak Last Attack (M)||Turning Kick||A turning Kick|
|Weak Last Attack (F)||Continuous Kick||Three repeated Kick|
|Strong Combo||Backfist||Simple backfist|
|Strong Last Attack||Rising Kick||Kick upwards, send foes up in air.|
|Step Attack||Elbow Hit||Hits with elbow, staggers.|
|Weak Dash||Palm Rush||Push with both palms.|
|Strong Dash||Smashing Kick||Kicks forcefully.|
|Weak Jump||Jumping Kick||Kicks on air.|
|Strong Jump||Throwing Kick||Kicks to ground on air.|
|Standing/Dash Special||Explosion Kick||4 Combo strikes, followed by a ringout kick.|
|Standing/Dash Super||True Explosion Kick||5 Combo strikes, followed by a ringout kick. Cannot be interrupted halfway.|
|Counter||Turning Kick||Swift kicks the target, downing them.|
Fighter lends itself to being an all-rounder with a slight focus toward mobility, allowing it to easily navigate around terrain and enemies alike. A wide range of moves and a few good approaches also supplement this in combat.