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A gauntlet that enhances' the user's grip beyond their natural limits. You can grasp your enemies directly, or send them spinning into groups of enemies for a rolling combo!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
Yes No No Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
No No No No Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
No Yes Yes No Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
No Yes No Yes

Attack Moveset[]

Moveset Name Powerful Arms
Attack with Enchanted Gauntlets
Inherit Name Barbarous Hand
Weak Last Attack "Rolling Release"
Attack Command Attack Name Effect Additional Properties
Strong Last Beat Down Grabs the enemy, and slams them heavily behind the player. Enemy bounces from the force of the slam. Can be charged for guard break, super armor, and to dash a bit forward.
Weak Last Rolling Release Grabs the enemy, flips over them, then slams them forward. Can be charged for guard break, super armor, and to dash a bit forward. Thrown enemy in charged version can hit other opponents in the path.
Weak Dash Rolling Cast Same as Weak Last attack.
Strong Dash Wheel Remex Same as Strong Last Attack.
Weak Hold Drag Down The player grabs the ground below them, picks up a earthened rock, and throws it. Rock thrown is medium distance.
Strong Hold Spinning Throw Grabs the enemy downed enemy, and throws them behind the player. Can only be used for downed opponents. Thrown enemy can hit other opponents in the path.
Dash Special Cyclone Throw Dash forwards with a grab, and throws the enemy behind the player. Can be charged for guard break, super armor, and to dash a bit forward.
Dash Super Hurricane Throw Dash forwards with a grab, and throws the enemy behind the player. Then the player grabs the ground below them, picks up a huge earthened rock, and throws it at the dizzy opponent. Super version deals more damage. Can be charged for guard break, super armor, and to dash a bit forward.
Counter Rolling Throw Grabs the enemy, flips over them, then slams them forward.
Special Counter Grasping Gust Grabs the enemy, and throws them behind the player.
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