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A secret tool that contains various traps. Fill the battlefield with a bunch of traps to gain the upper hand!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No Yes Yes No Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes No Yes No No
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes No No Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
No No Yes Yes

Attack Moveset

Moveset Name Trap Maker
Attack by Traps

Inherit Name Dangerous Trap
Strong Hold Slight increase in charge time.
Attack Command Attack Name Effect Additional Properties
Strong Combo Wrench Pendulum Swings the wrench sideways. Can be held to follow up with a pendulum that launches.
Strong Last Swing Pendulum Swings the wrench overhead, downing those hit. Can be charged to bypass guard, launch upwards and follow up with a pendulum that does 2 hits.
Weak Hold Arrow Shooter Set Places an arrow shooter on the ground, or on the wall if in-front of one.

(Arrow shooter will fire arrows at targets in it's line of fire, flinching targets if it's floor-mounted, downing targets if it's wall-mounted.)

Uses MP. Traps deal fixed damage and will disappear after a time.
Strong Hold Bear Trap Set Prepares a bear trap, then throws in overhead. Can be held to instead place it in-front of the user.

(Bear trap will deal a guard-breaking, stunning hit then disappear should anyone happen to step on it.)

Weak Jump Taller Wrench Swings the wrench at the air. Can be held to instead jump forward, leaving behind a delayed pan trap that'll fall and stun those hit. Charged version can hit grounded.
Strong Jump Wrench Weight Swings wrench downward, downing those hit. Can be held to instead jump forward, leaving behind a delayed weight trap that'll fall and flatten those hit. Charged version can hit grounded.
Strong Dash Pendulum Run Swings the wrench overhead, downing those hit. Can be charged to bypass guard, launch forwards and follow up with a pendulum that does 2 hits.
Standing Special Trap Hole Throws a spiked bear trap into the air, then deals a hit with the wrench to push the target to where the trap landed, the trap following up with a series of other traps, finally flattening the target. Should it connect in this manner, the user will go into an alternate animation.

Super version places more traps, deals more hits, both from the user and the traps, and ends in launching the target skyward with an explosion.

Invincible startup.
Standing Super Hunting Hole
Weak Counter Heads Up! Places a pan trap, which falls and stuns those hit.
Strong Counter Reverse Pendulum Places a pendulum, launching those hit.
Special Counter Counter Wrench Swings wrench overhead, downing those hit.