GetAmped2 Dojo Wiki
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An ancient, magical sword which is said to be transformed into its true form by '9 splendors.' Regularly it's contained in a special scabbard, but once unsealed you can create attacks with light!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
No No No No No No Yes Yes Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
No No Yes Yes Yes Yes Yes Yes No No
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes No No No No Yes Yes No No
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
Yes Yes Yes Yes No No No No

Attack Moveset

There are two seperate moveset.

Moveset Name Nine Truth
Attack with a Sealed Sword.
Inherit Name ?
Normal Special "Luminous Blade" and Super "Glittering Blade" Uses Unsealed version of the attack.

Sealed

You start off with this mode.

Attack Command Attack Name Effect Additional Properties
Weak Combo Sealed Rush Strikes foes with sealed sword. Both hit must connect to activate two of the jewel. First hit automatically hit twice if hit connects.
Weak Last Sealed Blow Sweeps foe down with a swing from the sword.
Strong Combo Sealed Beat Swings downwards with the blade.
Strong Last Sealed Rise Swings the blade upwards, sending enemy up. Can hit downed foes. Can also be charged to become unblockable.
Strong Dash Sealed Strike Sweeps foe down with a swing from the sword.
Strong Jump Sealed Swing Swings the blade down from above.
Weak Hold Sealed Pierce Thrust at the foe with the blade.
Strong Hold Sealed Roll Jumps up in a somersault state, swinging the blade before landing down the hit. The last hit MUST strike in order for the jewel to shine.

Unsealed

To activate this mode, all attacks from the Sealed Mode must be performed once and successfully on anything (Players or attackable items) without blocking/missing.

Attack Command Attack Name Effect Additional Properties
Weak Combo Holy Rush Strikes foes with holy blade. First hit automatically hit twice if hit connects.
Weak Last Luminous Rush Sweeps foe down with a swing from the blade. Can be held to become unblockable.
Strong Combo Sacred Blade Swings downwards with the blade.
Strong Last Glittering Rise Swings the blade upwards, sending enemy up. Can hit downed foes. Can also be charged to become unblockable.
Strong Pursuit Photon Impact With the blade still up, the player swings the blade back down, releasing photon slash that deals knockback.
Strong Dash Shining Sweep Sweeps foe down with a swing from the sword. Can be held to become unblockable, and unleash a photon slash as well.
Strong Jump Radiant Swing Swings the blade down from above. Can be held to become unblockable, and unleash a photon slash as well.
Weak Hold Piercing light Thrust at the foe with the blade, and unleash a piercing photon.
Strong Hold Light Roll Jumps up in a somersault state, swinging the blade before landing down the hit, releasing a large photon slash.
Standing Special Luminous Blade Combination slash with the holy blade, ending with a lunged blade above and large photon strike
Standing Super Glittering Blade Same as above, but the attack follows up after the lunged blade with a somersault blade before the slam and large photon strike, sending foes flying.
Dash Special Shining Pillar Combination slash with the holy blade, slashing the foe upwards at the end as the blade releases pillars of light.(decoration purposes, does nothing) Can be held to drag the blade for a while. Spawned pillars are for decoration purposes; does nothing.
Dash Super Bright Column Same as above, but ends the hit with a strong, piercing stab, sending foes flying.
Jump Special/Super Radiant Spin/Flash Revolution Slams the blade on the ground, striking foes into air thereafter with the holy blade. Voltage Version ends with a large photon swing blade that sends enemy flying.
Counter Catastrophic Edge Swings the large blade back at attacking enemies.
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