An ancient, magical sword which is said to be transformed into its true form by '9 splendors.' Regularly it's contained in a special scabbard, but once unsealed you can create attacks with light!
Style Equipable | |||||||||
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No | No | No | No | No | No | Yes | Yes | Yes | Yes |
No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No |
Yes | Yes | No | No | No | No | Yes | Yes | No | No |
Yes | Yes | Yes | Yes | No | No | No | No |
Attack Moveset
There are two seperate moveset.
Moveset Name | Nine Truth | ||
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Attack with a Sealed Sword. | |||
Inherit Name | ? | ||
Normal Special "Luminous Blade" and Super "Glittering Blade" | Uses Unsealed version of the attack. |
Sealed
You start off with this mode.
Attack Command | Attack Name | Effect | Additional Properties |
---|---|---|---|
Weak Combo | Sealed Rush | Strikes foes with sealed sword. | Both hit must connect to activate two of the jewel. First hit automatically hit twice if hit connects. |
Weak Last | Sealed Blow | Sweeps foe down with a swing from the sword. | |
Strong Combo | Sealed Beat | Swings downwards with the blade. | |
Strong Last | Sealed Rise | Swings the blade upwards, sending enemy up. | Can hit downed foes. Can also be charged to become unblockable. |
Strong Dash | Sealed Strike | Sweeps foe down with a swing from the sword. | |
Strong Jump | Sealed Swing | Swings the blade down from above. | |
Weak Hold | Sealed Pierce | Thrust at the foe with the blade. | |
Strong Hold | Sealed Roll | Jumps up in a somersault state, swinging the blade before landing down the hit. | The last hit MUST strike in order for the jewel to shine. |
Unsealed
To activate this mode, all attacks from the Sealed Mode must be performed once and successfully on anything (Players or attackable items) without blocking/missing.
Attack Command | Attack Name | Effect | Additional Properties |
---|---|---|---|
Weak Combo | Holy Rush | Strikes foes with holy blade. | First hit automatically hit twice if hit connects. |
Weak Last | Luminous Rush | Sweeps foe down with a swing from the blade. | Can be held to become unblockable. |
Strong Combo | Sacred Blade | Swings downwards with the blade. | |
Strong Last | Glittering Rise | Swings the blade upwards, sending enemy up. | Can hit downed foes. Can also be charged to become unblockable. |
Strong Pursuit | Photon Impact | With the blade still up, the player swings the blade back down, releasing photon slash that deals knockback. | |
Strong Dash | Shining Sweep | Sweeps foe down with a swing from the sword. | Can be held to become unblockable, and unleash a photon slash as well. |
Strong Jump | Radiant Swing | Swings the blade down from above. | Can be held to become unblockable, and unleash a photon slash as well. |
Weak Hold | Piercing light | Thrust at the foe with the blade, and unleash a piercing photon. | |
Strong Hold | Light Roll | Jumps up in a somersault state, swinging the blade before landing down the hit, releasing a large photon slash. | |
Standing Special | Luminous Blade | Combination slash with the holy blade, ending with a lunged blade above and large photon strike | |
Standing Super | Glittering Blade | Same as above, but the attack follows up after the lunged blade with a somersault blade before the slam and large photon strike, sending foes flying. | |
Dash Special | Shining Pillar | Combination slash with the holy blade, slashing the foe upwards at the end as the blade releases pillars of light.(decoration purposes, does nothing) | Can be held to drag the blade for a while. Spawned pillars are for decoration purposes; does nothing. |
Dash Super | Bright Column | Same as above, but ends the hit with a strong, piercing stab, sending foes flying. | |
Jump Special/Super | Radiant Spin/Flash Revolution | Slams the blade on the ground, striking foes into air thereafter with the holy blade. | Voltage Version ends with a large photon swing blade that sends enemy flying. |
Counter | Catastrophic Edge | Swings the large blade back at attacking enemies. |