Style Equipable |
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All Styles except Knightgear |
Attack Moveset[]
Using this accessory will make the player run in four foot. In addition, whenever certain attacks connect successfully, (marked on the move-set with a *.) a sunflower seed drops down for any players with this accessory, can only store up to 2 sunflower seeds. (more details at the move-set)
Moveset Name | |||
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Effect Name | Sunflower Boost | ||
Recovers a small amount of MP, and increase speed for a limited time. | ~14 Seconds | ||
Inherit Name | ? | ||
Standing Special Attack "Energetic Roller" |
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Attack Command | Attack Name | Effect | Additional Properties |
Weak Combo | Swipe at the foe with the 'claws'. | ||
Weak Last * | Lunge and grab in front, biting at the foe and flicking him/her off. | Can be held to bypass guard. | |
Strong Combo | Bops down on the floor with belly, emitting a semi-medium shockwave. | Hits downed targets. | |
Strong Last * | Sifting earth, knocking the foe upwards. | ||
Strong Dash * | Does a spinning roll, moving in front. | Can be held to spin farther. | |
Strong Jump * | Belly flop down to ground, emitting a medium shockwave upon landing. | Hits downed targets. | |
Weak Hold | (Only available if the player has at least 1 sunflower seed. ) Eats a sunflower seed and gains [Sunflower Boost]. Can be held to consume a second sunflower seed to stack the buff. | Consumes one stored sunflower seed. | |
Strong Hold * | Dig underground and traverse under, and digs out of the ground, grabbing the first foe in front and slamming him/her down into the ground, leaving them open to ground pursuits. | Can move with movement keys while underground. | |
Standing Special Attack | Lunge in front and grab the first nearest target. If grabbed, throws him/her in front and summons a hamster wheel under, running inside the wheel and hitting the foe underneath it before sending him/her flying in the opposite direction of where the player was running. | Wheel always face sideways and player always runs to the right regardless of where the direction of the moveset was used. | |
Standing Super Attack | |||
Dash Special Attack | Overcharge the suit with static electricity, hurting the foe in at least one of 3 ways
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Two actions can be performed in a row, but never the same action. Super Version attack sends foes flying. (See Trivia for how the actions work.) | |
Dash Super Attack | |||
Jump Special Attack | Summons a hamster wheel, letting the player 'drive' in front while knocking any nearby foes up in air. | Direction inputs can alter the trajectory slightly. | |
Jump Super Attack | |||
Counter | Flop downwards, slamming a medium shockwave. (down.) |
Description[]
- Costume (animal / creature)
- Hamster
- Electricity
Trivia[]
- This accessory's Dash Special works similarly to how Trick Inductor's Standing special works: (as per absolute direction) The forward dash is performed by hitting left, right or no direction. The upward dive is performed by hitting up, and the explosion / downward dash is performed by hitting down.