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Seiros Saucer
Seiros Saucer
Release Date (Japan) 24th October 2013
Release Date (US) 17th October 2013
Event No
Other Information

Template:! Shoot

Stat Reliance

Template:! TEC/STR


Template:! Yes

A frisbee that was rumored to be used by the constellation Orion to guide his stellar dogs. The bright light will guide the power of Canis Major into whomever you target!

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
Yes Yes Yes Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes Yes Yes Yes Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes Yes Yes (Base) Yes
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
Yes Yes Yes Yes
Other Colors
Seiros Saucer -Capella-
Seiros Saucer -Castor-
Seiros Saucer (Celie)
Celie / Pollux (Other Server)
Seiros Saucer -Rigel-

Attack Moveset

Moveset Name Guiding Frisbee
Attack with Frisbee and Canis Major
Inherit Name Canis Major's Blessing
Strong Hold "Come Here!" -
Attack Command Attack Name Effect Additional Properties
Weak Combo Starry Tap A two-tap combo. Strength based; second attack has longer recovery time.
Weak Finish Rising Star Throws the frisbee up in an parabolic arc ending at the ground, knocking opponents upwards on hit. Has anti-air coverage, hitbox lasts from the beginning of the arc to the end.
Strong Combo Starry Bash Swings the frisbee horizontally, hitting anyone within a short radius in front of the user. Hits once when not blocked, but hits twice when blocked.
Strong Finish Shooting Star Flings the frisbee forward, hitting the first person it meets in its straight path. Can be held to be unblockable, with increased knockback. The frisbee is bigger when thrown during the held finish than when thrown during the non-held finish.
Strong Dash Get Down! Two-part attack in which the user swings the frisbee horizontally, knocking the opponent into Canis Major (held) or Canis Minor (not held), which shoots down from above the user to tackle the opponent. Can be held to be unblockable with larger knockback on Canis Major's part. Canis Major can hit opponents directly above the user as it shoots down. Should the opponent block or get pushed against a wall, Canis Major will likely miss.
Strong Jump Falling Star Flings the frisbee downward in an angled path, knocking down the first person it meets on the way. Creates a slight recoil for the user.
Weak Hold Star Cluster Consumes 5% MP to create a stationary frisbee that grows over time, knocks down anyone who comes in contact, and cannot be blocked. The stationary frisbee will disappear after around 8 seconds. Existing stationary frisbees placed by the user will disappear automatically if the weak hold attack is repeated.
Strong Hold Come Here Throws a frisbee to the front of the user, where Canis Major comes out to fetch it. The throw is an unblockable hit, and Canis Major's leap is a second unblockable hit, with knockback. Last frames of animation are invincible
Standing Special Catch the Star! Flings the frisbee forward by a longer distance than the strong finish. On hit, the enemy is thrown upwards then struck by Canis Major, causing very high knockback. Any enemy that lacks super armor, including heavy (like Ufori) and super-heavy (like Fabrico) enemies, will be launched away. All damage is inflicted on the first hit.
Standing Super Catch the Comet! Similar to Catch the Star!, but with an additional hit from a Canis Minor preceding Canis Major and higher damage overall. Same knockback and damage properties as Catch the Star! Has short start-up invincibility.
Dash Special Catch the Moon! The user flings the frisbee in a parabolic arc flying skywards, knocking targets upward. Canis Major then follows the same arc, causing high knockback on hit. Has anti-air coverage. Canis Major will occasionally whiff if the opponent is hit by the frisbee on a certain side. Both the frisbee and Canis Major will despawn upon hitting non-character obstructions.
Dash Super Catch the Sun! Similar to Catch the Moon!, but Canis Minor, preceding Canis Major, runs the skyward arc too for increased damage. Same properties as Catch the Moon!
Jump Special Galaxy Blessing Signals a light with the frisbee, summoning Canis Major at the nearest enemy in the air. Causes knockback on hit. Can be held for up to 2 seconds in order to wait for aerial enemies.
Jump Super Orion's Blessing Similar to Galaxy Blessing, but Canis Major replaces Canis Minor, hitting the enemy for high knockback and increased damage. Sometimes, the knockback will slam the target onto the ground instead of making the target bounce against a wall. Can also be held up to 2 seconds in order to wait for aerial enemies.


  • The "Canis Major" referred to as the "Great Dog" in Constellation. [1] Seen in the moveset appears to be a Golden Retriever, however.
  • This Accessory was designed by "Celie" in US in 2013 and was made as the Grand Winner of the contest.

See Also