GetAmped2 Skills
This section of the wiki is dedicated to listing information about skills that are not inherits from accessories. These skills can be obtained anytime in the Future Lab.
Synthesis skill success chances are heightened greatly if you put the right type of material (power, trick or life) in first when doing synthesis.
There are also skills that can only be obtained with special Card Materials, these cards can be obtained by doing certain missions or events and also from Lucky Draw and Mora Shrine.
Card Materials will always succeed in adding the skill to the accessory, however, players can only use one Skill Card per synthesis.
Be wary that the accessory are limited to 8 slots, and each skills fills up the slots. Once the system could not fit anymore inside, it will not replace any empty skill slots.
To see the list of Inherited skills, go here.
List of Skills
Listed below are the skills by type (meaning by which buff/move/attack/stat they replace or add).
Synthesis Skills
Skill Name |
Description |
Level |
Comment | ||
---|---|---|---|---|---|
Power Type | |||||
Mega Finish | Increases damage by 15% to Last Attacks | 1 | |||
Guts | Revives once with 50 HP when HP reaches 0 | 1 | |||
Power Boost | STR+1 | 2 | |||
Berserker | Increases damage by 50% for every player or NPC kill for a short time | 2 | |||
Hyper | Voltage charges 15% faster when giving or taking damage | 2 | |||
Strong Power | STR+2 TEC-1 | 3 | |||
Stricken Monster | Increases damage by 20% when HP gets to 25% or below | 3 | |||
Rapid Motion | Reduces charge time of Hold Attacks by 30% | 3 | |||
Big Voltage | Increases damage by 20% when Voltage is at Max | 3 | |||
Assault | STR+1 TEC+1 SPD+1 JMP-1 DEF-1 | 4 | |||
Healing for Winners | HP increases when defeating an enemy | 4 | These HP increases vary depending of the game mode, in Tournament, it grants 150 HP per kill, while on Mega Force it grants 45 HP per kill. | ||
GetAmped | Gives Max Voltage at the start of the round | 4 | |||
Double Guts | Revives twice with 50 HP when HP reaches 0 | 4 | |||
Trick Type | |||||
Technique | TEC+1 | 1 | |||
Speedy | SPD+1 | 1 | |||
Skanda | SPD+2 DEF-1 | 2 | |||
Hopper | JMP+1 | 2 | |||
Mega Counter | Increases damage by 30% to Counter Attacks | 2 | |||
Scout | SPD+1 JMP+1 DEF-1 | 3 | |||
Sniper | Increases damage by 20% while Aiming | 3 | It only grants this damage bonus to First Attacks of Combos, Aim Attacks and Weapons. | ||
Stricken Fang | Increases damage by 15% when HP gets to 25% or below | 3 | |||
Tanden Energy | Recovers 40 HP after a Perfect Guard | 3 | |||
Fast Voltage | SPD and JMP increases when Voltage is at Max | 4 | Increases SPD and JMP by 3 when Voltage is Max. | ||
Score Getter | Grants a Score Bonus of 10% | 4 | |||
Eco Drive | Decreases MP consumption by 20% | 4 | Only applies to the usage of specials. | ||
Rescue Enhancement | Powerful reinforcements appear in Mega Force missions, like Linda Bobo, Mike and Jacky Noboru [1] | 4 | Only applies if the player using this skill is the Room Master. | ||
Life Type | |||||
Protection | DEF+1 | 1 | |||
HP Up | HP+100 | 1 | |||
Toughness | DEF+2 JMP-1 | 2 | |||
No Guard | STR+1 DEF+2 | 2 | Increases damage received when blocking by 75% | ||
Auto Guard | Randomly blocks attacks automatically | 2 | Can be stacked with Auto Block setting and Amped Badge/Ribbon ability. | ||
Fundamental Power |
Increases damage by 30% when groggy | 2 | |||
Trust | Decreases damage you inflict on teammates by 50% | 3 | |||
Pursuit Defense | Decreases damage received from Pursuit attacks by 40% | 3 | |||
Imposing Stance | Retains 1 HP, but will not die until getting knocked down | 3 | |||
Richness | HP+180 TEC-2 | 3 | |||
Revival | Slowly recovers 25 HP when HP reaches 25% or below | 4 | Recovery ends eventually. | ||
Defense | STR-1 TEC+1 JMP+1 DEF+1 | 4 | |||
Hyper Guard | Decreases the given damage when blocking by 50% | 4 | |||
Iron Voltage | Defense increases by 30% when Voltage is Max | 4 |
Card Skills
These skills can only be obtained by means of synthesizing a certain Card. Asterisk Denotes not found in US yet, or is not ever coming to US.
Icon |
Skill Name |
Description |
Card |
Description |
Level |
Comment |
---|---|---|---|---|---|---|
Power Type | ||||||
Icy Arrow | Standing Special | Icy Arrow Card (Sorcerer Ponse) | Hold the hand up, creating icicles of arrow before launching at the facing direction. | 1 | ||
Guzo Head | Weak Hold | Guzo Head's Card (Guzo) | Launches in front headfirst. | 1 | ||
Boboi Knuckle | Weak Hold | Boboi Knuckle Card ((Dangerous) Boboi) | Slowly lay the body in a flat position, hopping down on the ground to create huge impact on the ground. | 1 | ||
Backdrop | Strong Hold | Backdrop card (Omusa Black) | Grabs with both hand, and backdrops anyone grabbed. | 1 | Ignores block | |
Powerful Backhand Blow* | Strong Last | Powerful Backhand Blow Card (Gozarufu) | Attack opponent with a powerful backhand punch. | 1 | Can be charged into Unblockable | |
Ken's Kick | Strong Jump | Ken's Kick Card (Ken) | Kicks down with brute force, slamming on the ground with a small shockwave. | 1 | ||
Rapier Dash | Standing Special | Rapier's Dash Card (Dolores) | Hops back, prepping a rapier and quickly rush at the facing direction, striking anyone in the way. | 1 | ||
Burst Pillar | Standing and Jump Special | Burst Pillar Card (Bahn) | Slams down on the ground, creating pillars of fire in front. | 1 | ||
Sage's Style #1 | Standing Special | Technique Card (Master Saga) | Using Saga's technique, strikes at the enemies with three simultaneous fist projectile. | 3 | ||
Fist of Fire Dragon | Standing and Dash Special | Fist of Fire Dragon Card (Jacky Noboru) | Charging the fist and strikes at foe with a huge flaming dragon claw. | 1 | ||
Blue Dragon Upper Cut | Standing Special | Blue Dragon Upper Cut Card (Bon Seagal [Tutorial]/Masked Man [Ep.7]) | Sends an uppercut upwards at foes with the power of Blue Dragon. | 1 | ||
Fist of Twister* | Standing Special | Fist of Twister Card (Jacky Noboru) | Uppercuts on air, sending a twister in front that damages anyone in the way. | 1 | ||
Sabertooth Fang | Standing and Dash Special | Sabertooth Fang Card (Bon Seagal [Tutorial]/Masked Man [Ep.7 NEW]) | Strikes with an icy fist. If hit connects, follow up with multiple fist combination, followed up with two strong strikes bearing resemblance of White Tiger. | 1 | ||
Laser Head | Jump Special | Laser Head Card (Dum) | Quickly falls down headfirst vertically, strengthening the head butt with laser-like shield. | 1 | ||
Dangerous Press | Jump Special | Dangerous Press Card (Dangerous Boboi) | Flops down with dangerous strength enough to shake a large portion of the ground, sending anyone nearby upwards. | 1 | ||
Hip Attack | Jump Super | Hip Attack Card (Colonel Murder) | Preparing the hips, slamming on the ground with shockwave. | 1 | ||
Meteor* | Jump Super | Meteor Card (Sorcerer Ponse) | Hold still in air, before opening the arms, sending meteors to the ground that sends anyone nearby flying. | 1 | ||
Counter Spin | Counter | Counter Spin Card (Spin Jack) | Spins around in a complete circle. | 1 | ||
Thunder Drop* | Counter | Dropping Thunder Card (Dark Sol-Gel Nomura) | Hops up immediately, dropping down with lightning to shock anyone nearby. | 1 | ||
Poking Magic Stick* | Strong Hold | Poking Magic Stick (Van Rajni) | Strikes with the tip of Nyoi Rod | 1 | ||
Warrior's Dash* | Strong Dash | Warrior's Dash Card (Bafabon) | Bounce chest down on the ground, before sliding with force at facing direction. | 1 | ||
Head Spin* | Dash Special | Head Spin Card (Mike) | Turns upside down to spin kick anyone nearby, knocking them back strongly. | 1 | ||
Big Voltage | - | Hot Card | Power increase when Voltage is Max. | 3 | ||
Trick Type | ||||||
Fist of Rising Dragon!? | Strong Combo | Fist of Rising Dragon!? Card (Ryo) | Hops forward delivering an uppercut. | 1 | Replaces full Strong Combo. Can be chained with a Air Strong attack when landing or a Hold attack as shown here [2] | |
Super Vibrating Chop | Weak Last | Super Vibrating Chop Card | Vibrates with friction, striking a quick blade made from vibration in front. Can be held longer to become unblockable. | 1 | ||
Bichiruma's Kick | Strong Last and Pursuit | Bichiruma's Kick Card (Bichiruma) | Tosses opponent to the air. Then strikes with pursuit. | 1 | ||
Double Chop | Weak Dash | Double Chop Card (Omusa Blue) | Chops twice with hands, quick enough to leave laser trails. | 1 | ||
Cartwheel | Weak Hold | Cartwheel Card (Sparks) | Performs a cartwheel, stunning anyone quickly with acrobatic moves. | 1 | ||
Backspin* | Strong Hold | Backspin Card (Spin Jack) | Hops back with friction. Can be held to travel further. | 1 | ||
Dash Whirlwind | Dash Special | Dash Whirlwind Card (Joyken) | Spins across the path with spinning kick. | 1 | ||
Image Lag* | Strong Last | Image Lag Card (Dark Sol-Gel Nomura) | Instantly teleports to the back of the facing direction, striking with a handpalm at the back. | 1 | ||
Home Run* | Strong Hold | Home Run Card (Mighty) | Spins with Bat, knocking them with a home run. | 1 | ||
Tossing Pen* | Strong Hold | Tossing Pen Card (Zenjiro) | Hops back, tossing pens. | 1 | Has a very long waiting before the attack happens. | |
Aura* | Strong Hold | Aura Card (Greater Noboru) | A golden yellow aura surrounds the player, hitting anything nearby | 1 | ||
Consecutive Poking* | Strong Hold | Consecutive Poking Card (Roger) | Strikes thrice with longsword. | 1 | ||
Fast Voltage | - | Speed Card | Speed increase when Voltage is Max. | 4 | ||
Life Type | ||||||
Blowing Kisses | Strong Hold | Blowing Kisses Card (Omusa Pink) | Blows a soft kiss, recovering 10 HP in exchange of 5 MP. | 1 | ||
Omusa Yellow's Body Press | Weak Hold | Omusa Yellow's Body Press Card (Omusa Yellow) | Crouching down before slamming down on the ground, hitting nearby. | 1 | ||
Money Freak* | More Wins earned | Gold Card | - | 1 | ||
Treasure Freak* | Better chance of items from Endgame Lottery. | Treasure Card | - | 1 | ||
Random Freak* | More Wins earned / Better chance of items from Endgame Lottery. | Lord Card | - | 1 | ||
Iron Voltage | - | Iron Card | Defense increase when Voltage is Max. | 4 |
Support NPC Card Skills
These skills has a chance of causing NPCs to assist you at the start of every Red Bull/Zenjiro Missions (Provided you turned on "NPC Help"). Asterisk denotes not found in US yet, or is not ever coming to US.
Bafabon Dungeon Skills
These skills can only be obtained from Bafabon with specific materials that are only found (and can only be used) inside Bafabon's Dungeon Expedition. Most of levels act as a direct 500% inside Ruin Investigation as well.
Skill Name |
Description |
Level |
Required Items |
Item Icons |
Comment |
---|---|---|---|---|---|
Power Type | |||||
Weapon Master Level 1 | Weapon Damage Increase. | 1 |
|
Deal 110% more damage. | |
Weapon Master Level 2 | Weapon Damage Increase Greatly. | 2 |
|
Deal 130% more damage | |
Weapon Master Level 3 ` | Weapon Damage Increase Drastically. | 3 | Deal 150% more damage | ||
Dragon Slayer Level 1 | More damage against Dragon Types. | 1 |
|
Deal 500% damage against Level 1 Dragon-Types | |
Dragon Slayer Level 2 | More damage against Dragon Types. | 2 |
|
Deal 500% damage against Level 2 Dragon-Types | |
Dragon Slayer Level 3 ` | More damage against Dragon Types. | 3 | Deal 500% damage against Level 3 Dragon-Types | ||
Turn Undead Level 1 | More damage against Undead Types. | 1 |
|
Deal 500% damage against Level 1 Undead-Types | |
Turn Undead Level 2 | More damage against Undead Types. | 2 |
|
Deal 500% damage against Level 2 Undead-Types | |
Turn Undead Level 3 | More damage against Undead Types. | 3 |
|
Deal 500% damage against Level 3 Undead-Types | |
Shroud of Exorcism Level 1 | More damage against Demon Types. | 1 |
|
Deal 500% damage against Level 1 Demon-Types. | |
Shroud of Exorcism Level 2 | More damage against Demon Types. | 2 |
|
Deal 500% damage against Level 2 Demon-Types. | |
Shroud of Exorcism Level 3 ` | More damage against Demon Types. | 3 | Deal 500% damage against Level 3 Demon-Types. | ||
Breaker Level 1 | More damage against Demon Types. | 1 |
|
Deal 500% Damage against Level 1 Non-Living-Types | |
Breaker Level 2 | More damage against Non-Living Types. | 2 |
|
Deal 500% damage against Level 2 Non-Living-Types | |
Breaker Level 3 ` | More damage against Non-Living Types. | 3 | Deal 500% damage against Level 3 Non-Living-Types | ||
Destroyer Level 1 | More damage against Beast Types. | 1 |
|
Deal 500% damage against Level 1 Beast-Types | |
Destroyer Level 2 | More damage against Beast Types. | 2 |
|
Deal 500% damage against Level 2 Beast-Types | |
Destroyer Level 3 | More damage against Beast Types. | 3 |
|
Deal 500% damage against Level 3 Beast-Types | |
Trick Type | |||||
Critical Pick | Strong Hold; May deal huge damage. | 4 |
|
Does not always take effect after first try. Also works on Dr. Diaper's mission. | |
Bomber Mania Level 1 | Bombs thrown deals more damage. | 1 |
|
Deal 150% more damage. | |
Bomber Mania Level 2 | Bombs thrown deals more damage. | 2 |
|
Deal 300% more damage. | |
Bomber Mania Level 3 | Bombs thrown deals more damage. | 3 | Deal 500% more damage. | ||
Trap Searcher Level 1 | Increase search range of Mines. | 1 |
|
||
Trap Searcher Level 2 | Increase search range of Mines. | 2 |
|
||
Trap Searcher Level 3 | Increase search range of Mines. | 3 | |||
Drop Increase Level 1 | Increased Drop rate of items and cores from Level 1 Monster. | 1 |
|
||
Drop Increase Level 2 | Increased Drop rate of items and cores from Level 2 Monster. | 2 |
|
||
Drop Increase Level 3 | Increased Drop rate of items and cores from Level 3 Monster. | 3 |
|
||
Life Type | |||||
EXP Backup ` | Stores EXP Up to 25000 | 3 |
|
You level slower during each game when you store experience inside. | |
Detox Level 1 | Nullify all Level 1 Toxin kind up to 20 times. | 1 |
|
Holds 20 Charges. Can be recharged for: (Per Charge)
| |
Detox Level 2 | Nullify all Level 2 Toxin kind up to 40 times. | 2 |
|
Holds 20 Charges. Can be recharged for: (Per Charge)
| |
Detox Level 3 | Nullify all Level 3 Toxin kind up to 60 times. | 3 | Holds 20 Charges. | ||
Dragon Scale Armor Level 1 | Reduce damage received by Dragon Types. | 1 |
|
Holds 20 Charges. Can be recharged for: (Per Charge)
| |
Dragon Scale Armor Level 2 | Reduce damage received by Dragon Types. | 2 |
|
Holds 20 Charges. Can be recharged for: (Per Charge)
| |
Dragon Scale Armor Level 3 | Reduce damage received by Dragon Types. | 3 | Holds20 Charges. | ||
Blessing of Avyon Level 1 | Restores HP when total HP nearly reached 0, depending on charges left. | 1 |
|
Acts as Guts up to 2 times in total. Can be recharged for 10 Apiondaito per charge. | |
Blessing of Avyon Level 2 | Restores HP when total HP nearly reached 0, depending on charges left. | 2 |
|
Acts as Guts up to 3 times in total. | |
Blessing of Avyon Level 3 | Restores HP when total HP nearly reached 0, depending on charges left. | 3 | Acts as Guts up to 4 times in total. |
` = Currently unavailable.
Awakening Skills
These Skills are obtainable via Accessory Awakening at Future Lab only. Unlike regular skills, they are all classified into different sections.
Currently, all possible maxed level is 20.
Skills marked with a * have not yet been confirmed as obtainable. Otherwise, all other skills are obtainable on any server.
Skill Name |
Description |
Comment | |
---|---|---|---|
Damage Boost | |||
Strike Arts | Increase Hit-elemental Damage from accessory. | ||
Arrow Arts | Increase Shoot-elemental Damage from accessory. | ||
Frigid Deluge Arts | Increase Ice-elemental Damage from accessory. | ||
Blazing Eruption Arts | Increase Fire-elemental Damage from accessory. | ||
Cracking Lightning Arts | Increase Thunder-elemental Damage from accessory. | ||
Violent Gale Arts | Increase Wind-elemental Damage from accessory. | ||
Defense Boost | |||
Stone Shield | Reduced damage received from Hit-elemental Damage. | ||
Bulletproof Shield | Reduced damage received from Shoot-elemental Damage. | ||
Glacier Shield | Reduced damage received from Ice-elemental Damage. | ||
Flame Shield | Reduced damage received from Fire-elemental Damage. | ||
Thunderbolt Shield | Reduced damage received from Thunder-elemental Damage. | ||
Wind Shield | Reduced damage received from Wind-elemental Damage. | ||
Interception * | Reduced HP Loss depending on duration of time left. | ||
Status Change | |||
Valiant Effort | Raise STR Stat by a certain percentage. | Caps out at 20% the character's original stats at level 20. | |
Prolific Ability | Raise TEC Stat by a certain percentage. | ||
Highspeed Hurricane | Raise SPD Stat by a certain percentage. | ||
Angel Flight | Raise JMP Stat by a certain percentage. | ||
Iron Defense | Raise DEF Stat by a certain percentage. | ||
Others | |||
Counter Flash | Reduces damage when counter attack is successful. | ||
Perfect Shield | Increase time for Perfect Guard. | Only regular blocks counts for this awakening. | |
Deity's Blessing | Recovers a slight amount of HP slowly when immobile for a certain period of time. | User has to be standing entirely standing still, aiming and walking do not count. | |
Windy Breeze Gong * | Recovers a slight amount of MP slowly when immobile for a certain period of time. | ||
Floating Body | Reduces damage from Ring Outs. | Stacks with Angel Ring and its inherit to a degree. (will not exceed a certain amount.) | |
Quick Charge | Waiting time for Weapon cooldown is significantly reduced. | May Stack with Berg's Supporter and/or Fanny Pack (NEED PROOF). | |
Gale Master | Reduced MP consumption when Air Recovering. | ||
Fame Winner | Increase amount of Score won from any mission/battle. | May not work in MF missions. (Need proof) | |
Money Winner | Increase amount of Win won from any mission/battle. | Doesn't seem to work in the case of MF missions. |
Missing Informations
Some skills are missing lots of details, once enough information is gathered, they will go to their corresponding list
Skill Name |
Description |
Card |
Level |
Comment | |
---|---|---|---|---|---|
Card Skills | |||||
Self-Destruction | Strong Hold Attack; Blow yourself up | Self-Destruction Card (Jorondo) | 1 | Does not grant immunity to getting blown up unlike NPC. | |
Grab Head | Strong Hold Attack | Grab Head Card (Hood George) | 1 | ||
Jump and Cut | Strong Jump Attack | Jump and Cut Card (Jolly) | 1 | Cut projectile does not disappear after landing. |