GetAmped2 Dojo Wiki
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A slime accessory from the depths of the dungeon. Use the slime on your opponents and you can melt them or even absorb their energy! But be careful. Prolonged contact with the slime might be dangerous.

Style Equipable
FighterM FighterF SoldierW SoldierB SpyW SpyB HeroW HeroB KnightG KnightW
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
DancerG DancerW MartialArtistM MartialArtistF NinjaM NinjaF MagicianM PsychicF WrestlerM WrestlerF
Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
UnicornB UnicornR BeastKingT BeastKingW KnightGearR KnightGearG FairyW FairyG AndroidW AndroidB
Yes Yes Yes Yes No No Yes Yes No No
EnchanterF EnchanterM BerserkerM BerserkerF GamblerM GamblerF ThiefM ThiefF Placeholder Placeholder
Yes Yes Yes Yes Yes Yes Yes Yes

Attack Moveset[]

Moveset Name Melt Core
Attack by Slime
Inherit Name Slime Body
- SPD-3 JMP+3
Attack Command Attack Name Effect Additional Properties
SPD-3 JMP+3, Heavy Armor (knockback reduced, some attacks and Ground Pursuits will leave you standing.)
Weak combo Drake Smash Performs a horizontal slap with the arm, causing the slime to hit forward. High Recovery.
Weak Last Drain Hit Performs a diagonal slap with the arm, causing the slime to hit forward and push or down those in-front of it.
Strong Combo Melting Throw Throws a ball of slime forward, pushing anyone hit by it.
Strong Last Melt Drain Extends the slime forward, trying to grab the target. If it connects, the target is grabbed and crushed several times before being thrown upward in an unrecoverable launch. Somewhat long hitbox.
Weak hold Spout Slime Sprays a stream of several smaller slime balls forward that will down if two connect and can be juggled off of by the following projectiles. Projectile trajectory is random.
Weak Jump Slime Fall Falls straight down toward the ground, launching anyone caught under them. Direction of attack based on direction of user. Can hit downed targets.
Strong Jump Fall Melt Jumps forward before Falling to the ground, grabbing anyone they land on. If it connects, the target is grabbed and crushed several times before being thrown forward. Direction of attack based on direction of user. Can hit downed targets.
Step Melting Touch Performs a horizontal slap with the arm, causing the slime to hit forward.
Weak Dash Melting tackle Shoulder rams forward, downing those hit.
Strong Dash Move Melt Dissolves into several smaller slime and moves forward, grabbing anyone they run into. If it connects, the target is grabbed and crushed several times before being thrown forward. Can be held to move further.
Standing Special (Melt) Slime Around Spews small slime balls in all directions, downing anyone hit and can be juggled off of by the following projectiles. Projectile trajectory is fixed.
Standing Special (Yellow Eyes) Yellow Smoke Raises both hands upward, releasing a gaseous smoke that causes those hit to flail around.
Standing Super (Melt) Melt Ground Sprays a stream of several smaller slime balls forward then Extends the slime forward, trying to grab the target. If it connects, the target is grabbed and crushed several times before being thrown skyward.
Standing Super (Yellow Eyes) Slime bolt Points toward the sky, calling down several thunderbolts which hit around the user, launching anyone hit.
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