A cutting edge gun built to be able to communicate with man-made satellites. By establishing a marker, you can signal for a laser attack from a corresponding satellite!
Style Equipable | |||||||||
---|---|---|---|---|---|---|---|---|---|
No | No | Yes | Yes | Yes | Yes | No | No | No | No |
No | No | No | No | No | No | No | No | No | No |
No | No | No | No | Yes | Yes | No | No | Yes | Yes |
Yes | Yes | No | No | Yes | Yes | No | No |
Attack Moveset
Moveset Name | Satellite Trigger | ||
---|---|---|---|
Attack with Satellite Laser | |||
Inherit Name | Trace Caller | ||
Standing Special "?" | - | ||
Attack Command | Attack Name | Effect | Additional Properties |
Weak Combo | Rapid Shot | Fires with laser shot. | |
Weak Last | Charged Shot | Fires with chargeable laser shot. | Can be held to become unblockable. |
Strong Aim | Mark Trigger | Player set triggers on the bracelet. | Triggers any set laser marks. |
Strong Jump | Fall Shot | Fires from air with laser shot. | Can be held to become unblockable. |
Weak Hold | Fires laser markers with trigger. | Sets Laser Marks anywhere at cost of MP. Can set up to 4 at max. | |
Strong Hold | Charges up battery with trigger. | Recovers MP up to four times, has one delay charge which does nothing when stopping. | |
Standing Special | Kicks with feet. If hit connect, combos with leg and fires the satellite laser in front. | Triggers any other set laser marks if hit is landed. | |
Standing Super | |||
Jump Special | Hard Marker | Launches 4 markers in front of direction. | Super version launches all 10 markers around the player. |
Jump Super | Rainy Marker |
Description
- Gun
- Optical weapon
- satellite
- traps